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Template Grafts | Universal Monster Rules


Directive 9 Operatives

Source Starfinder #43: Icebound pg. 43
Directive 9 has agents everywhere, not just in the Veskarium. Deep-cover agents live and work in the Pact Worlds and elsewhere in Near Space, thriving in secret identities they might never reveal. Handlers manage individual field agents and operations, while administrators in safe locations manage resources and plan the long term goals of the agency.
The example Directive 9 personnel presented below can be easily modified to suit the needs of your campaign. In particular, you can remove the vesk racial traits included on these characters for different racial traits appropriate to the agent's species.

Aliens in the "Directive 9 Operatives" Family

NameCR
Directive 9 Assassin9
Directive 9 Handler6
Directive 9 Muscle3

Directive 9 Operatives, Directive 9 Muscle

Source Starfinder #43: Icebound pg. 43

Directive 9 Muscle CR 3

XP 800
Male Vesk
LN Medium humanoid (vesk)
Init +1; Senses low-light vision; Perception +8

Defense

HP 40
EAC 15; KAC 17
Fort +5; Ref +5; Will +4; +2 vs. fear

Offense

Speed 31 ft.
Melee tactical switchblade +8 (1d4+7 S) or unarmed strike +8 (1d3+7 B)
Ranged vapor cavitation pistol +5 (1d6+3 E & F; critical pulse 1d4) or tactical rail gun +5 (1d8+3 P) or stalker assassin rifle +5 (1d10+3 P)
Offensive Abilities natural weapons, set up

Statistics

STR +4; DEX +1; CON +2; INT +0; WIS +0; CHA +0
Feats Improved Feint
Skills Athletics +9, Bluff +13, Stealth +8
Languages Common, Vesk
Other Abilities armor savant
Gear vesk brigandine I , stalker assassin rifle with 10 rounds, tactical rail gun with 2 clips (12 rounds each), vapor cavitation pistol with 1 battery (20 charges), tactical switchblade, comm unit, credstick, flashlight

Special Abilities

Set-Up (Ex) The Directive 9 muscle inflicts an additional 1d8 damage against flat-footed targets.

Description

Recruits to Directive 9 spend a few years learning protocol and procedures while also refining their skill at hand-to-hand combat and firearm usage. Before they're assigned any field work, they're attached to handlers and senior field agents who use them as bodyguards and snipers; they're often assigned to surveillance tasks, and any given Directive 9 operation might have several agents like them hiding in the crowd. Muscle can be armed for many different situations, from a simple pistol while moving about in public to automatic weapons or sniper rifles. They rely on Improved Feint and ambush tactics to catch enemies off guard.